Something, Anything - By the Numbers

A year ago today, Something, Anything had its world premiere at the Wisconsin Film Festival. Today, the film is available on iTunes, Google Play, Amazon, Vimeo, and Netflix. To commemorate an incredible, and exhausting, year of sharing the film with audiences here are some fun facts.

Something, Anything... by the numbers

22,474: miles traveled screening the film from April 2014 (premiere) to February 2015 (end of fest travel)

3333: days between emailing inquiry to Abbey of Gethsemani (first day of research for script) to world premiere (Wisconsin Film Festival)

961: gigabytes of original footage (AVCHD codec, in case you're interested)

371: days between first day of principal photography and last day of principal photography (August 14, 2011 - August 20, 2012)

159: runtime of the film's first assembly edit

127: scenes in final draft of screenplay

100+: actresses seen during casting for role of Margaret

88: runtime of film's final cut

71: dollars paid on Ebay for the main lens used to shoot the film (Nikon 50mm f/1.8 Series E)

58: locations filmed

57: Facebook posts on since April 2014.

33: speaking roles

24: music cues

14: festivals and cinematheque selections (as of April 5, 2015)

8: number of times Paul Harrill and Ashley Maynor moved from pre-production through post-production

7: average number of crew members (largest crew size was 14; smallest was 1).

6: different camera models used on various occasions through production

5: attempts made to film synchronized fireflies before succeeding

4: babies born to crew and cast members during the film's production, post, and distribution

3 and 1/2: stars (out of 4) given to film by critic Michal Oleszczyk in his review on RogerEbert.com

2: number of weeks Something, Anything was in Netflix's Top 50 streaming movies according to website InstantWatcher.com

1: scenes in which the character of Peggy/Margaret (Ashley Shelton) does not appear in the film

Adobe, Avid and FCP X: Resources for Switching

If you currently use Final Cut Studio you're going to have to switch to something different at some point. That might mean "upgrading" to FCP X, or moving to a competitor's product, like Adobe Premiere Pro or Avid Media Composer. To aid this, I've included links to demo versions and free/paid tutorials.

Demo Software
Final Cut Pro X Demo download link: No demo version available. A 30-day demo version is now available here. Cost of full application: $299, plus $49 for Compressor and $49 for Motion.

Adobe Creative Suite 5.5: Production Premium Demo download link:Adobe CS 5.5 Production Premium 30-day Trial Version Includes Premiere Pro, Photoshop, After Effects, Encore, Audition, Illustrator, On Location and more. Cost of full application: 50% off ($849.50) thanks to a limited time "switch" promotion! Regularly $1650 for the suite of applications; $440 for the same suite in its "student/teacher" edition. (PremierePro can also be bought separately, but this is not nearly the same value as the bundle, which includes After Effects, Audition, Encore, etc.)

Avid Media Composer Demo download link:Avid Media Composer 5 Free 30-day Trial Cost of full application: $995 thanks to a limited time "switch" promotion. Regularly $2295; $295 for educational edition.

Lightworks Finally, it should be noted that Lightworks -- a professional editing application used to cut such films as Pulp Fiction, The Departed, and The King's Speech -- has gone open source for Windows and is slated for a late-2011 release on the Mac. If you currently have a dual-boot Mac, this is definitely a no-risk option to consider.

 

Tutorials
Final Cut Pro X

IzzyVideo: Final Cut Pro X Tutorial Cost: Free! Notes: Over 2.5 hours of training videos, plus project files. I don't expect this to go into a ton of detail, but what I've watched so far seems pretty good, and you can't beat the price.

Ripple Training: FCP X Cost: $40 Notes: I've used Ripple Training tutorials for earlier editions of Final Cut Pro, and I find them very efficient ways of getting up to speed on the application. These download to your iPad or computer through the iTunes store.

Larry Jordan: FCP X Cost: $99 for the entire set of tutorials. Or chapters for $15 each. Notes: Larry Jordan's previous FCP tutorials have been very good, but I can't say whether these are worth the extra cost over the Ripple tutorials. Jordan's tutorials have a little more personality than Ripple's, which is a pro or con depending on your taste.

 

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Adobe Premiere Pro

Adobe: Editing With Adobe Premiere Pro CS5 If You're an Final Cut Pro user Cost: Free! Notes: A PDF that lays it all out -- straight from Adobe. Clearly they are in it to win it.

Adobe: Switching to Adobe Premiere Pro 5 Cost: Free! Notes: Covers same info as above, but in video form. About 80 minutes of tutorials to help you make the switch from FCP to Premiere Pro. Probably not enough to train you completely, but enough to let you reassure you that switching to Adobe would be a simple transition.

Adobe: Adobe TV - Learn Premiere Pro CS5 Cost: Free! Notes: Excerpts from the Lynda.com training listed below. Probably not a solution for advanced training.

Adobe: Learn Premiere Pro CS5 and CS 5.5 Cost: Free! Notes: Mostly text-based tutorials.

Lynda.com: Premiere Pro CS5 Essential Training Cost: $25/month gives you access to all Lynda.com training videos. Notes: 5 hours of training videos on Premiere Pro.

Lynda.com: Premiere Pro CS 5.5 New Features Cost: $25/month gives you access to all Lynda.com training videos. Notes: 27min of tutorials about new features in PP 5.5. You would want to watch this after the tutorials listed above.

Lynda.com: Encore CS 5 - Essential Training Cost: $25/month gives you access to all Lynda.com training videos. Notes: 4hrs of tutorials on Adobe's DVD authoring application.

Lynda.com: Audition 3 Essential Training Cost: $25/month gives you access to all Lynda.com training videos. Notes: 6.5 hrs on Adobe's audio editing application. Doesn't appear to be fully up-to-date for CS5.5 version of the application.

Lynda.com: After Effects (various) Cost: $25/month gives you access to all Lynda.com training videos. Notes: Hours upon hours of tutorials for Adobe's acclaimed effects and post-production application. Newcomers should start with After Effects Apprentice, which is 14 hours over 7 lessons.

 

***
Avid Media Composer

Avid: Avid Media Composer 5: Getting Started Cost: Free! Notes: 3 hours of tutorials from Avid to get you started on Media Composer.

Lynda.com: Avid Media Composer 5 - Essential Training Cost: $25/month gives you access to all Lynda.com training videos. Notes: Nearly 6 hours of tutorials on Avid. This appears to replicate some of the free training Avid provides, but at twice the length, one assumes it also goes into more depth.

Avid: Avid for FCP Users Cost: $50 Notes: DVD-based tutorial. Does not appear to be available online.

Apple's FCP X FAQ: Reading Between the Lines

Apple today posted a FCP X Answers To Common Questions page in attempts to address some pro editors concerns (read: "do damage control") about the new application. While it brings some much-needed clarity to some questions (about sharing projects, etc.) many of the answers (to their own carefully phrased) questions talk around the issues. Below I've offered my highly-subjective and quite likely wrong translations of some of the more curious Q+A sections of Apple's FAQ. I'm no fortune teller, and if I'm wrong I will be happy to be wrong. But this is a very carefully worded document and, as is often the case with PR statements, what's not said is as important as what is.

Can I import projects from Final Cut Pro 7 into Final Cut Pro X? Their answer: Final Cut Pro X includes an all-new project architecture structured around a trackless timeline and connected clips. In addition, Final Cut Pro X features new and redesigned audio effects, video effects, and color grading tools. Because of these changes, there is no way to “translate” or bring in old projects without changing or losing data. But if you’re already working with Final Cut Pro 7, you can continue to do so after installing Final Cut Pro X, and Final Cut Pro 7 will work with Mac OS X Lion. You can also import your media files from previous versions into Final Cut Pro X. My translation: "No. And do not get your hopes up about this ever working. But it might -- we said might -- be something that works in limited fashion via XML, possibly through a 3rd party plugin, in the future.

Can Final Cut Pro X export XML? Apple's answer: Not yet, but we know how important XML export is to our developers and our users, and we expect to add this functionality to Final Cut Pro X. We will release a set of APIs in the next few weeks so that third-party developers can access the next-generation XML in Final Cut Pro X. My translation: "We're going to enable XML export. And, who knows, maybe XML import... Wait and see." Hey, your guess is as good as mine (probably even better), but it sounds as if they will add the ability to export XML, though the wording is vague enough that one could interpret it to mean that they're going to rely on third parties to develop an XML export plugin. Also, curious is the fact that they say nothing of XML import, particularly since some detective work by others has shown that Apple appears to have been developing XML import capabilities in the program's code. Maybe I'll give Apple the benefit of the doubt. (That's something I've not said many times in the last few days.) 

Does Final Cut Pro X support OMF, AAF, and EDLs? Apple's answer: Not yet. When the APIs for XML export are available, third-party developers will be able to create tools to support OMF, AAF, EDL, and other exchange formats. We have already worked with Automatic Duck to allow you to export OMF and AAF from Final Cut Pro X using Automatic Duck Pro Export FCP 5.0. More information is available on the Automatic Duck website: http://automaticduck.com/products/pefcp/. My translation: "We're outsourcing some of the pro features you used to find in Final Cut Studio. This is one reason we've lowered FCP X's price tag to $299. So we don't have to develop this stuff. So get out your checkbook, but remember that FCP X, Compressor and Motion are under $400. You can spend the money you used to spend on Final Cut Studio to add back the functionality to which you're accustomed. This a la carte approach is a way for us to get advanced hobbyists on board and to try to keep pros."

Can I send my project to a sound editing application such as Pro Tools? Apple's Answer: Yes; you can export your project in OMF or AAF format using Automatic Duck Pro Export FCP 5.0. More information is available on the Automatic Duck website: http://automaticduck.com/products/pefcp My translation: "Um, yeah, if it wasn't clear from above, we're outsourcing those pro features."

As I said, I'm quite possibly wrong about these things -- and maybe way off the mark. I'm speculating, but that's because Apple is -- even after releasing a FAQ -- still asking us to speculate.

If I am right, and the new approach is a la carte features, well, I'm not sure that's actually a bad move. Other vendors developing these tools means that things might be better and more quickly developed than they would if Apple was doing them. They are, after all, a consumer electronics company now. Again, assuming this is the case, the big questions are:

What will be the final cost of adding in these various plug-ins, etc.?

Will Final Cut Pro X remain the bargain that Apple's touting it to be?

And, perhaps most importantly, if FCP X lacks professional features without the use of plug-ins, does using plug-ins on a somewhat less-than-fully-pro application trump using something like Avid, Premiere Pro, or Lightworks?

We shall see. Later this week I'll be posting some switching resources... because if you use FCP 7 you're switching, one way or another, to an entirely new edit suite.

EDIT (6.29.11 12:14pm): Made some changes to the XML-related Q+A -- one typo had changed the entire meaning, so I revised my interpretive paragraph.

FCP X User…. or Ex-FCP User? Some thoughts.

For the most part, this is not a review of FCP X. If you must know, I've used FCP X a little bit and I like its sleek interface and speed but, even more, I miss a lot of Final Cut Studio's functionality, particularly Color. If FCP X matures into something more professional (i.e., more robust editor, plus a truly sophisticated color grading tool) I might embrace it. If it doesn't, I will embrace something else. The biggest problem for me, and for many others I suspect, is that I don't know where it's going and what it will become.

What's been most puzzling in the aftermath of the FCP X is that so many people outside the professional production community -- journalists, software developers, consumer video hobbyists, etc. -- have tried to serve as apologists for Apple even though they have little experience editing professionally (i.e., for works that are publicly exhibited in broadcast, theatrical, or home video environments).

So, instead of reviewing the program in depth, I want to add my $0.02 to the ongoing FCP X debate by trying to articulate very clearly why I and others are frustrated with Apple and -- yes -- why we're considering switching.

In the Q+A format below I try to address these (sometime maddening) comments.

Let me point out that the comments to which I'm replying are composites or, at times, actual quotes (marked with asterisks) of comments I've found in news articles, message boards and elsewhere. And if you don't believe me, Google them.

"Editors are stupid if they upgraded on day one. I don’t know any pro I’d hire who jumps into something brand new and gets rid of their old stuff immediately." * I know of no one who threw out FCP 7 and assumed they'd jump straight to FCP X. Indeed, no pro worth her/his salt would ever migrate from one FCP version to a new one in the middle of a project. Final Cut 7 was an aging application that lacked many well-integrated features found in Premiere Pro and Avid. Editors have been begging for a new release of Final Cut for years. It's logical for editors to be excited to try it. If anything, the number of pros that downloaded it on its release date shows a lot of passion for the Final Cut brand!

"How can you expect a brand new product to be fully functioning and have all its features included on Day One?"* Actually, for two reasons: First, because no previous version of Final Cut Pro reduced functionality of its predecessor when it was released. And, secondly, because Final Cut Studio 3 was pulled on the same day, suggesting that the old Final Cut was indeed replaced by FCP X.

Apple can't have it both ways -- FCP X is either:

a) an update -- and hence it can carry the name "Final Cut Pro", and should be reasonably expected to carry over the same feature set, or

b) not an update -- and so can be forgiven for not having the same features as Final Cut Pro, but it should not be named as such.

By using X instead of "10" Apple may be trying to have it both ways… but they can't. It's wrong to claim the "Final Cut" name for marketing purposes, but not own the legacy of expectations associated with the application -- particularly when doing so casts the new version in a bad light.

"Your Final Cut Studio 3 suite of applications still work." "No one is forcing you to upgrade." "I was unaware that we lived in a world where software upgrades were mandatory."* Because FCS3 has been declared end-of-life, at some point -- perhaps soon, maybe in years -- it will no longer work, either because of an OS upgrade, changes in hardware, failure to support a new camera, etc. Transitioning to SOMETHING new is inevitable.

Since FCP X doesn't allow one to open Final Cut Pro 7 projects, FCP7's usefulness is today greatly reduced for the future, assuming one plans to adopt FCP X. As a point of comparison, Adobe Premiere Pro, for example, can open FCP 7 projects. (For an explanation of why opening legacy projects matters, see below.)

Finally, the issue for those of us in the educational community who teach editing is a pressing one. For us, Apple has forced a moment of decision. Beginning in August, when classes begin for most of us, we must decide whether to:

a) teach a "dead" application, which students cannot even purchase for themselves; b) switch to an unfinished application that does not yet include features that are important in any professional's skill set; c) switch to another company's application (e.g., Avid Media Composer, Adobe Premiere Pro, etc.).

In such a scenario, option "C" begins to look like the most logical solution.

"I haven’t seen a negative review of FCP yet from someone who took 10 minutes to learn about how it was new and then gave it a fair shot. All the bashing I’ve seen has been dishonest, by people who presume that, because something works differently in FCPX than FCP7, it is simply impossible to do."* Clearly, if anyone knows what's possible and what's not possible to do in the application, it is Larry Jordan, one of the leading teachers of Final Cut Pro. Jordan had access to a pre-release version and has been selling FCP X tutorials since Day One. Here is a quote from his blog:

In FCP X, Apple got some things amazingly right. But they also got key features amazingly wrong. And if they don’t change course, this software, which has significant potential, is going to spin further and further out of control. At which point, its feature set is irrelevant, its reputation will be set. We’ll be looking at another Mac Cube.

"The nay-sayers of this application fear change." First, this argument contradicts the earlier argument that "editors are stupid to try to adopt this on Day One." (See above.)

The people that I know that are the most pissed off are, in fact, longtime FCP users who were looking forward to FCP X's release. They were looking forward to the release because they had been waiting for an update to the application for several years. Several features announced in April by Apple about the new FCP X were exciting -- 64 bit support, support for H264 footage, renders being a thing of the past… If these things had been delivered without "taking away" features that many editors use in their day-to-day work, most editors would have raced to adopt and embrace the other, less familiar aspects of the new application (say, the new user interface).

"The FUD from “pros” are not pros at all – they are competitors from Avid, Adobe, and every little editing software maker who are literally QUAKING in their boots at the incredible bargain that FCPX brings. Period."* To account for the backlash against FCP X with this kind of explanation is paranoid. I'm reminded of the quote, sometimes attributed to Twain, "Never argue with a fool; onlookers may not be able to tell the difference."

"Why the hell should a 7 project open in FCPX? That makes no sense. The entire flippin program has been redesigned. Finish your project in 7 and shut up."* The ability to open old project files is essential to any pro or semi-pro editor. Whether working for clients or for oneself, motion picture project files are often re-opened and tinkered with for years after their initial completion. Reasons for this can include such things as revising a corporate video with a client's new logo, updating a stereo project for surround sound, creating a Blu-ray project for a project that was once released on DVD or even VHS, creating a closed-captioned version to meet new accessibility guidelines, and so on. I could go on for pages about such changes, but I think I've made my point.

"Only a tiny segment of pros actually have a need for OMF, XML, EDL, tape output, etc." You're probably right -- most of us don't use these things on a daily basis. But that's like saying "Most drivers, on a daily basis, don't need airbags."

OMF, XML, EDL and other features pros are lamenting are professional, which is to say that many of the programs you see on television, in theaters, at film festivals on on DVD run across the need for these specialized tools at critical junctures in their projects. Not all projects need these tools, and not all projects that need them use them daily. But they are critical.

Speaking personally, I often edit my own projects and my projects often stay on one computer, but even then I will use OMF or XML to share these projects with collaborators (e.g., a sound editor using ProTools or a color grader using a Da Vinci suite). These are essential steps to completing a project.

Ironically, the fact that FCP X has sound editing and color grading features far less robust than Final Cut Studio only heightens the need to be able to share your project with other applications!

"It's released from the app store, so improvements will arrive faster." First, improvements will not arrive faster because of the app store; the speed of the improvements -- if and when they are offered -- will be dictated by the software developers.

Regarding the App Store as a delivery method, I don't understand why the App Store is different from, say, Software Update. But I'm not a programmer, and perhaps there is a good reason for this.

I do find exclusively using the App Store for such a massive piece of software cumbersome and the App Store creates problems for companies and universities that deal with issues like volume licensing and educational sales.

"Be patient. A lot of the features that are missing, like multicam, are on their way." Are they? If they are on their way, when will they arrive? What will be included? What features will never be "restored" to the application? And finally, share with us the source of your information. Please only cite actual quotes from Apple.

In all of my reading on FCP X, I have yet to encounter official statements made directly by Apple regarding what features will or won't be continued. A week after its release, the two closest things we have had to an official communication (as of this writing) are:

a) a few private email exchanges between pro users and Randy Ubillos, the lead software designer on FCP X. In one of these emails Ubillos verified that legacy FCP projects will never open in FCP X;

and

b) a response to a handful of criticisms in a hastily blogged response by David Pogue, a consumer tech journalist for the New York Times. Despite his attempts at helpfulness, Mr. Pogue is not an appropriate or even necessarily a capable messenger for any information that needs to be relayed by Apple to its current user base of Final Cut Studio users. His initial review and subsequent defense -- which showed special access to Apple developers that pro users don't have -- sadly did damage to my respect for him. Though perhaps unintentional, his special access makes him look like Apple's "embedded" reporter at the New York Times.

Final thoughts:

For many of its earliest years, Final Cut Pro was considered non-pro by many in the editing community. Avid reigned supreme, and many editors stuck out their necks by committing to Final Cut Pro. Though it's largely an emotional, not a rational, connection, many editors feel a deep loyalty to Apple for the journey they've taken together as FCP ascended in reputation and market share. Now, to feel as if their needs have been ignored and, worse, replaced by the need to woo a consumer market… well, for many it is a very bitter pill to swallow.

Like any misunderstanding, the way to mend things is via openness and communication. But Apple's lack of communication -- and the other signals it has sent regarding professional applications and tools -- accounts for much of the anger and anxiety many editors are feeling. Unless Apple lets us know otherwise, can we be blamed for interpreting that the "Pro" in Final Cut Pro X may actually mean "pro Consumer", and that the "X" may stand for ex-Pro?

If, as Ubillos suggests, FCP 7 projects will never open in FCP X, then I -- and thousands of others -- will be switching to something new. Here are our options:

FCP X Adobe Premiere Pro Avid Media Composer Lightworks Media 100 Sony Vegas

For nearly a dozen years, I have never considered, or needed to consider another suite of software to edit video. Now, entirely thanks to Apple, I must.

I'm not Steve Jobs, but I must say, it's a curious way to run a business.

Prepare to Lose Everything: Use SuperDuper and SMARTReporter

As I mentioned in my last post, hard drive failure is a virtual certainty. It's going to happen to every drive, eventually. The trick to not having your day (or your life) ruined by such and event lies in a) having an up-to-date backup and, if possible, b) being as prepared for drive's failure as possible. To this end, here are two resources to help you and me be prepared for the inevitable:

SuperDuper. If you don't know of this application, prepare to meet your new best friend. It clones hard drives. Reliably. A limited version is available for free. For under $30 you can buy the fully featured version, which allows you to schedule backups and does smart updates (i.e., it copies even faster). I've used SuperDuper for years and see no reason to change as long as it works but, as an FYI, Carbon Copy Cloner does similar things and is donationware.

SMARTReporter.  This nifty application checks on the SMART (Self-Monitoring, Analysis, and Reporting Technology) status of your hard drive to see if it has any problems. It is, as the folks at Corecode note, a kind of "early warning system" to notify you (by email, alert, etc.) of a possibly impending hard drive crash. Useful stuff, particularly if you've not run a backup recently. The one hitch: SMART technology does not work with USB and FireWire drives. All the more reason to schedule backups so they're always up-to-date.

In my experience, I have found that a drive's likelhood to fail is directly proportionate to its need to work on a given day. One example: On the day I was set to drive to 200 miles to a post house to do the final output of Quick Feet Soft Hands for television broadcast my raid, storing all of my Final Cut Pro and Color files failed. Thankfully, I had an exact clone and didn't skip a beat.

Suggestions for further reading:

How Do You Make a Filmmaker Cry?

What to Do When Your Hard Drive Goes Soft

 

Adobe Story

  I believe I've lamented my gripes with later versions of Final Draft (e.g., software bloat, etc.) elsewhere on this blog, but for what it's worth, a few years ago I abandoned Final Draft as a screenwriting application. Yes, I know, it's the "Industry Standard."  That recognition didn't make using it any easier. After one too many bugs, I dropped it and figured I could always convert my script to .fdr format after getting a draft out if I really needed such a thing.

Adobe Story

The problem is, I've struggled to find an application to replace it. Those applications have included Movie Magic Screenwriter, Celtx, and Montage. For my last script I bounced between Screenwriter and Celtx. But as I've dug into a new project for the last few months I've been trying out Adobe Story.

And I'm here to say I'm impressed.

I'm not going to go into a full review of the application, but the thing that really has me hooked is the elegantly-designed interface. The serious, deep-grey look of the application might not be for everyone, but it really helps me stay focused on writing without distractions, especially when engaging the full screen mode. Also, the scene navigator features a color coded interface that simply illuminates at a glance which characters appear in which scenes.

Adobe Story's Interface

Some other things Story has going for it:

It saves your files to the cloud and can be used via a web browser, but it also has a downloadable application for use when working off-line and you can export your files for safekeeping on your own storage devices.

Its collaboration functions are fairly straightforward.

It imports scripts fairly seamlessly and exports in the all-imporant Final Draft format, as well as PDF, TXT, etc.

Finally, for those using the Adobe Production Suite, it interfaces with those applications. This last feature has me thinking about giving Premiere Pro a test run.

Oh, and the price is right. It's free, at least through April 2012.

Aside from some minor, occasional bugginess (it's still officially in beta), the major gripe I have with Story is that I can't use it on my iPad because it uses Flash. At least not yet (see addendum below).

If you're currently unsatisfied with the screenwriting application you're using, even if it's the "Industry Standard", give it a look.

UPDATE 5/3/11: Literally a day after posting this, Adobe released the Story iPhone app. The app does not allow actual editing of scripts, only the reading of them and adding comments. Also, it's an iPhone app, which means you have to use it on an iPad in windowed mode (or in the blurry 2x mode). While disappointing overall, it's still a step in the right direction, particularly when one considers that the feud between Adobe and Apple over Flash might have meant no development at all for Apple's mobile platforms.

Launched: The New Self-Reliant Film.

If you're looking at this website in anything other than an RSS reader you can probably tell that we've completely overhauled the website. Thanks to our wonderful designer friends at Nathanna, we've both expanded and simplified the Self-Reliant Film website.

As we mentioned a few weeks ago, our new look is based on some new directions for the website.

Today, with the launch of the new site you can do a few things that you couldn't do before:

 

Sign up for the email list. Our new email newsletter will have exclusive content we don't put on the blog. We’ll share tips on great films we’ve recently discovered, we'll provide some extra filmmaking tips, and you’ll get access to see our films for free. The newsletter is only sent once a month, we never sell or share others’ email addresses, and it’s ad-free. Subscribe!

 

Watch our films: Some folks that visit this site do so because they're fans of our films. Others visit the site because of the blog. If you've not seen our work, or you want to see our films again, or you want to see more of them… we've spelled out all the ways to watch.

The easiest and least expensive way is to sign up for the email list. But there are other ways, too. Find out more here.

Must reads: Look to the sidebar on the left. These are a few of the most popular posts on the site. Check them out if you're new here or if you've not read these. The Declaration of Principles was the first post on the blog, and it's still pretty much as relevant today as it was when it was drafted in November 2005.

 

Resources: If you click on "Resources" (look to the upper left of this page) you'll see some of the more helpful pages we've assembled for filmmakers (and everyone) since beginning the site. Over the coming weeks we'll be updating and expanding these pages.

 

Submission guidelines: We've always received emails from readers wanting us to watch and/or review our films. This has been done pretty much catch-as-catch-can in the past. We finally drew up some ideas about how to do this, as seen in the sidebar on the left. We want to review and put a spotlight on great films more than we've been able to recently. This is a way to encourage this. Click on the Submission Guidelines and and let us know if you've got a film you want us to watch.

 

What hasn't changed?

 

Our blog still features all the same stuff that we've championed and discussed from the beginning -- DIY, regional, and personal filmmaking. We've moved it to selfreliantfilm.com/blog, so update your bookmarks.

(If you bookmarked an old page from the blog it should automatically redirect to the new permalink structure, but if you encounter a broken link, let us know!)  

Finally, one other thing that hasn't changed: This site is still ad-free.

For us, self-reliance has always gone hand in hand with the idea of simplicity. While filmmaking is a vocation that often resists even our attempts to simplify the process of making movies, we feel the least we can do, sometimes at least, is keep our tiny corner of the internet quiet from flashing banners, pop-ups, and google ads buried within our own reflections. This website, like our films, continues to be a labor of love.

We hope you like the new site, and the things to come. If you do, spread the word by sharing with a friend by using facebook, twitter or, you know, by actually telling someone about it face-to-face.

Take the Survey: 50 States, 50 Filmmakers

I've been looking over Ted Hope's blog lately and one thing he keeps returning to is the idea that in order for cinema to be truly free (i.e., liberated), we have to do our part to help film culture. I agree.

That's part of what this blog has always been about. One of the reasons I began this blog was to champion filmmakers working regionally.

But now I'd like to undertake a concrete project specifically dedicated to spotlighting filmmakers that live around the country. To do that I need your help. Not a lot of help, mind you -- just a few minutes.

I'm calling this undertaking 50 States, 50 Filmmakers.

It will probably end up being a series of discussions with filmmakers working around the country. I hope to talk with others about why they live and work where they do, the challenges and opportunities they face, the resources available to them, and how they support their work. Ideally, these discussions will include links that allow you to watch or purchase their work. And I'd like to do one for each state, in case the title didn't tip you off.

So, to restate, to do this project completely, I need your help.

I want you to tell me who you think is living and making interesting films outside of New York or Los Angeles. The films can be feature films, documentaries, or short experimental works. I don't care. "Interesting" and "not-New-York-or-Los-Angeles" is all I care about.

If you want to nominate a filmmaking team or filmmaking collective, that's cool. I'm open to doing a few historical surveys, too, so if you prefer to nominate someone deceased (say, Eagle Pennell of Texas or Colorado's Stan Brakhage), go for it. I just want some interesting ideas.

So, without further ado, CLICK HERE TO TAKE THE SURVEY.

Don't know 50 filmmakers in 50 states? That's okay. I don't either. That's why I'm doing the survey -- to fill in some blanks and to get some good ideas for this thing. Just take the survey and give suggestions where you can. You don't have to provide nominations for all 50 states.

And please pass this along to your friends. I'd like as many people throwing out ideas as possible. I'm going to leave this post up for a couple of weeks, after which I'll start compiling replies.

Again, here's the link to the survey.

Self-Reliant Film v3.0

As a way to mark some changes at Self-Reliant Film, I've done a site redesign. I recently mentioned that Ashley would be making some posts on SRF to discuss her documentary, For Memories' Sake. This marks something of a shift in Self-Reliant Film. Though I'll still be the main voice of the site, I will no longer be the sole blogger here.

In addition to Ashley's posts, my hope is to invite a couple more filmmakers into the mix in the coming months. The aim in doing this is to cover more of the things happening in cinema today while providing a voice to some interesting filmmakers -- especially regional filmmakers -- working today.

Anyway, it seemed appropriate to clean up the website design to mark the changes.

While it's on my mind, here are some notes on the new look:

Though its aim was to tie-in to the imagery of the letterpress chipboard posters that I use for my films, I was never fully satisfied with the "chipboard" version of the site. So I've decided to go with a new, cleaner look that will (I hope) allow users to find information more easily.

The top SRF menu consists of static pages, and their "child" pages.

The lower menu features categories of "mega"-tags. Hovering over each one will bring up a category of tags used on the blog. And clicking on one of those will give you all the posts in that area. In some cases (like Films & Filmmakers -> Genres) there is a third layer of categories (in this case, "Experimental" and "Documentary").

The main idea is to make the content you want more easily findable. Let me know if you like it, or if you don't.

Oh, and in case you're interested, this site uses a WordPress template called "Thematic Power Blog" by Ian Stewart.

This one's for the graduates...

Reader (and former student) Jonathan Poritsky writes in:

I've replied to enough "your-dad-said-you-work-in-film-what-should-i-do-now?" e-mails that I got tired of it and decided to write the response to end all responses. It seemed relevant to SRF, and also in part inspired by what you do on your site. So here's the link, do with it what you will...

I will link to it. Here it is: Starting Out in Film, Now What?

Two Macintosh Productivity Apps

Here are a couple of useful Macintosh tools to help you stay focused while working at your computer writing, editing, or doing anything else that requires concentration. Isolator: I've been using this application on and off (literally) for a year. As its creator describes it, Isolator

will cover up your desktop and all the icons on it, as well as the windows of all your other applications, so you can concentrate on the task in hand.

Freedom: James M. Johnston recently tipped me off to this cool little Mac application. According to its website, Freedom

is an application that disables networking on an Apple computer for up to eight hours at a time. Freedom will free you from the distractions of the internet, allowing you time to code, write, or create. At the end of your selected offline period, Freedom re-enables your network, restoring everything as normal.

pCAM for iPhone

David Eubank's pCAM and pCINE were great applications for the Palm OS. They helped you compute depth of field, hyperfocal distance, angle of view.... Together, they were like a computerized version of all those charts in the American Cinematographer's Manual that you always referred to on set. Now, Eubank has outdone himself with pCAM for iPhone, which combines the pCAM and pCINE applications in a new interface. If you have an iPhone and you shoot film or video, this is a supremely useful tool. At $39.99 it may seem pricey for an iPhone app, but in my opinion it's well worth the price.

pCAM for iPhone [iTunes store link]

Back to School Textbooks

Whether you're a student gearing up for the start of the semester, or someone who's just looking to develop your talents, a good textbook can come in handy. Amazon.com is running a promotion via their Textbook Store, so I thought I'd link to some of my favorite books. All of the books below are books I've either personally assigned as a textbook in my classes, or a book that I've recommended multiple times.


Please note: I do get a few pennies for the click-through if you end up purchasing something. Amazon links are my way of keeping this site advertising-free. And remember: If you're broke you can always try to find these at your nearest public or university library.

Celtx 1.0

Celtx, the free screenwriting/pre-production software, just launched its 1.0 version. According to the press release, new features include: 

    1. Adapt To - a single click now converts a fully formatted script of one type into a fully formatted script of another - for example a Stageplay to a Screenplay - displaying instantly the multi-media potential of your work.

    2.  Comic Book - a new editor to write properly formatted Comic Books, and a common framework for collaboration between writer and artist.

    3.  iPhone - now view your Celtx projects from just about anywhere with a display optimized for your iPhone.

    4.  Catalogs - a new organization and searchable dashboard view of all your story's elements and production items.

    5.  Sidebar - annotate and break down each scene with notes, media (images, audio, and video clips), and production items through an easy to manage, thoroughly upgraded new sidebar.

    6.  Project Scheduling - has been vastly upgraded to fully integrate with the script breakdown and provide a Call Sheet and a host of new shooting reports.

    7.  Storyboarding - you can now choose from a variety of ways to view and manage your images, create a storyboard outline based on your script, and add shot descriptions to each image.  

I'll try to dig into this in the next few weeks and give a report. But first, I've got about 500 emails to reply to and some bags to unpack from my European travels.

Review: Stop Staring and Start Grading with Apple Color

Stop Staring and Start Grading with Apple ColorWalter Biscardi, Jr. - Creative Cow MasterSeries DVD-Rom - $49.95

Walter Biscardi, who is a leader at the Creative Cow website, has produced this fine Color training video. It's consists of just over 2 hours of tutorials in the form of 9 lessons. All the lessons are QuickTime movies.

A small FCP project file with three clips, which you take into Color, is included on the disc. The project file that he supplies you with is very basic. I was a little skeptical at first that having only three clips wouldn't be enough to learn the program, but it's actually enough to get you started with all of the basics. In fact, I think the simplicity of Biscardi's approach is an asset.

As a teacher, Biscardi is nothing if not an enthusiastic guy. (At times he's downright manic.) He assumes you're an editor well versed in other Final Cut Studio applications and now you're being asked (or wanting to learn) to be a colorist.

All the movies are screencasts. When Walter wants you to see something up close, he zooms in on the element of the screen he wants you to see. If he wants you to look at something in the user manual, he'll superimpose those pages on screen. It's all very helpful.

The disc's emphasis is really on speeding through as much as possible to get you to dive in. In most cases, I felt like Biscardi did a fine job of covering things with enough detail that the application felt approachable, but not overwhelming. Walt spends the most time on Setup, Primary, and Secondaries. One minor criticism: The Primary Out room is barely discussed at all and I felt like he sped through this room too quickly. (I later found myself not using this room much at all, but was that because Biscardi hadn't taught me about it? Or was that because Biscardi understood it's only occasionally used? I don't know.)

Another minor quibble I have is that the DVD's interface is clunky. It uses a web browser to load the QuickTime movies you're supposed to watch. It's slow to load at times, and this could be done more elegantly. As a solution, I found it was easier to simply find the QuickTimes on the disc and simply play them one by one without the interface.

Of all the discs I surveyed and studied, Biscardi gets you in the fastest. There's truth in advertising: By watching "Stop Staring and Start Grading" while following along on my own computer I was quickly able to navigate through Color with some confidence. Highly recommended.

[Creative Cow info page] [Amazon link for purchase]

Woo-hoo! Spring Break! Time to... Study?

All filmmakers are, in some way, students of filmmaking (I know I am), but this one's for the REAL (i.e., in-school) student filmmakers out there: Some of us are starting spring break today, while others will be enjoying spring break later this month. Assuming you're not already using this time to make a movie this week, here are some ways to spend your time if you're unable (or uninterested) in traveling to Cancun, Panama City, or wherever it is the kids go these days. No excuses -- any of these suggestions can be done on a budget:

Read your camera's manual! Seriously. I've met a lot of people that have never read their camera's manual. You might be surprised at some of the things it'll do. After you read it....

Take a daytrip for inspiration! Get out of your apartment and explore your area. Take your camera and shoot some location scouting shots. Already got some inspiration?

Work on that script you've been meaning to write! Visit your local library, take your notebook or laptop with you and don't leave until you've written a few pages. And while you're there...

Catch up on film history! Check out (literally) some of the greatest films of all time. Blockbuster probably doesn't have them, but your library might. And get some books while you're at it: Bazin and Sarris are your "beach reading" this week.

And for extra credit:

Teach yourself filmmaking software! There are a ton of ways to do this. Here's just one of many: Lynda.com's excellent Final Cut Studio tutorials are all available online, and for $25 you have access to every single one of them for an entire month. That's enough time to learn enough about Final Cut, Compressor, Motion, DVD Studio Pro to move you to the head of your class.

The most precious resource for us filmmakers isn't a camera or even money -- it's time. If you're not already making a movie this week, use this week to recharge your batteries. Literally. Then go shoot. If filmmaking isn't just a hobby, it's your compulsion, I can almost guarantee that in ten years you'll look back and consider this time better spent than doing tequila shots in front of MTV's Spring Break camera crews. At the very least, you'll remember more of it.

MacHeist: Indy Mac Software + Good Cause = Insane Deal

If you use a Mac, you absolutely must check out the insane deal that MacHeist -- an alliance of independent Mac software developers -- is offering. For $49.95, MacHeist is selling $428 worth of fully-featured (i.e., not demo mode) Mac software. And to make the offer that much sweeter, a good chunk of the proceeds go to charity. As of this writing, $227,000+ has been raised so far.

Plus, the software is good. I would recommend all three of the twelve titles that I've previously used:

SnapzProX - a screencapture utility that's GREAT for creating screencasts iStopMotion - a great program for shooting stop motion animation 1Password - a browser extension that saves all your passwords in one place, and generates secure passwords

I'm an especially big fan of SnapzProX. Last fall I used it (in demo mode) to create a screencast for some of my students. I found it to be the best application of its kind on the Mac. It normally sells for $69, but for the next four days people can get it, plus 11 other applications, for $20 less. And it goes to charity. So I'm getting out my credit card now.

As for the charities represented, according to the MacHeist wiki:

Purchasers can choose from the following list of ten charities, or opt to split the donation from their purchase evenly among the choices.

* Action Against Hunger * AIDS Research Alliance * Alliance for Climate Protection * Direct Relief International * Humane Society International * The Nature Conservancy * Save the Children * Save Darfur * Prevent Cancer Foundation * World Wildlife Fund